Overwatch game director Jeff Kaplan confirmed the news, acknowledging that the company has longstanding support for Apple's computers. However, Kaplan says the company focused its efforts on Windows due to the 'technology behind Macs.' 'Currently with the technology behind Macs and the way Overwatch runs it's just too challenging for us at this point to support it,' Kaplan said. 'Our focus right now is entirely on PC, Xbox One and PlayStation 4.' Kaplan didn't specify what Mac technology was making it challenging for Blizzard to make the game for OS X, but Apple's support for graphics technologies such as Metal and OpenGL may be part of the reason. Some of the early developers who committed to Metal,, have backpedaled a bit as they work with the new technology. Apple has also been criticized for the most recent versions of OpenGL, which is also heavily relied upon in modern game development Most recently, Blizzard free-to-play multiplayer online battle arena game Heroes of the Storm for Mac OS X on June 2, 2015.
These are the minimum and recommended system specifications for Heroes of the Storm. Below are the minimum system requirements for Heroes of the Storm™ on Windows and Mac. Due to potential programming changes, the minimum system requirements for Heroes of the Storm may change over time.
Mac System Requirements For Fortnite
(Thanks, Teyla!). Sure Apple has a role in this, but Blizzard has some blame too. Diablo 3 has been out for almost three years now and still ships as a 32-bit application on OS X, while requiring a 64-bit only OS. This is allegedly because it's easier to support Windows with a single 32-bit app. And a big company like Blizzard can certainly afford to put more engineers on the OS X port to support Metal if they wanted to.
This isn't the Blizzard of 10 years ago. As far as Apple being behind on the high end gaming hardware, that may very well be true. But a company like Blizzard doesn't just make games for the bleeding edge -- they need the support of the more casual players that don't go out and buy the biggest and best hardware just to play games. And that's true on Windows as much as it is on OS X.
Finally, if the game can run on console hardware like the Xbox One and the PS4, it can certainly run on recent Mac configs. By the time the game actually ships next year, Apple will have most likely upgraded their machines again and the difference between a higher end Mac and the consoles will widen even more. More likely, IMO, is that someone at Blizzard (or the higher ups at Activision) looked at the sales numbers for first person shooters on the Mac, did some calculations, and decided that it wasn't worth the effort to support the Mac. I don't know if that's a good idea or not -- it might work out on paper for them, but there might be some unseen consequences of this move. For one, Mac gamers have been awfully loyal to Blizzard over the years. Blizzard has been putting out Mac versions of it's game since the classic MacOS era (I still have my copies of WarCraft, Diablo and StarCraft -- all originally ran under MacOS 7.5, 8 or 9).
For them to decide now, after Apple's largest quarterly Mac sales in history and with a growing marketshare, to not support the Mac on a new title may come back to bite them. Apple are blameless here. They have baked amazing technologies into OS X El Capitan that blow Windows out of the water. It's up to developers to take advantage of all the power and capabilities of the world's most advanced operating system. It appears Blizzard are not capable of getting the job done. You are obviously not a developer as well as most replying to this thread. Card collector app.
Blizzard has ZERO of the blame here. Apple is 100% to blame. Apples NVIDEA drivers in OS 10.11 are nearly 2 years behind Windows versions. Canon print business app for mac. Apple is still way behind their OpenGL routines by 2 versions!